Akash Thakkar interviews successful audio professionals from every corner of the music and sound industries. From educators, performers, pop stars, game audio professionals, voice actors, composers, sound designers, plug-in designers, audio programmers, and everything in between, we dive deep into the business and mindset skills it takes to "make it" in the worlds of music and sound.
Becoming a Sound Designer Later On During Your Career with James Thatcher
#77: My guest today is James Thatcher, a sound designer and nature recordist based out of Seattle, Washington. He has had an incredibly diverse set of experiences before getting into the world of pro audio, most notably working in Michelin Star restaurants in France before making his way into the world of game audio years later. He has released approximately 17 sound packs, with the most recent titled, “Firearm Mechanics and Handling”.
In this episode, we talk about James navigated the past starting off as a cook and then transitioning into audio much later, how he transitioned from working on Halo Infinite to going out into nature and recording, how he releases, edits, and sells as many sound libraries, and so much more.
Find James Thatcher here:
Instagram: https://www.instagram.com/skyriversound/
LinkedIn: https://www.linkedin.com/in/james-thatcher-6871469a/
Sound Library: https://www.asoundeffect.com/sounddesigner/sky-river-sound/?fbclid=PAZXh0bgNhZW0CMTEAAab3LSvQIIpzQ0N-WH-_6lBny6T3EQQEGjRV4F-d9bsfJYrlFuAffv75YMU_aem_5nMgdxQ-UOp1vXWIKTv6fw
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
10/16/2024 • 43 minutes, 5 seconds
Creating the Audio of The Bear with Steve “Major” Giammaria & Evan Benjamin
#76: My guests today are Steve “Major” Giammaria & Evan Benjamin, who are re-recording mixers and dialogue editors based out of the audio production house Sound Lounge in New York City.
In this episode, we dive into their recent work on the hit series The Bear, their process for creating and enhancing the soundscape for such a tense and dramatic show, the realities and life of working in post-production sound, and so much more.
Find Evan Benjamin here:
IMDB: https://www.imdb.com/name/nm0071301/
LinkedIn: https://www.linkedin.com/in/evan-benjamin-a6aa304/
Instagram: https://www.instagram.com/fortytwofortypost/
Find Steve Giammaria here:
IMDB: https://www.imdb.com/name/nm2652377/
Instagram: https://www.instagram.com/hearsmajor/
Twitter: https://x.com/hearsmajor?lang=en
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
10/2/2024 • 45 minutes, 31 seconds
From Sound Designer to Hollywood Composer
#75: Today's guest is Nainita Desai, an award-winning composer based out of London, England. She has worked with dozens of high profile clients including Peter Gabriel and A24, as well as documentaries, film, game, TV, and game projects such as Immortality, American Murder, Call of Duty, and Tales of Kenzera: Zau.
In this episode, we talk about Nainita’s upbringing as a sound designer first and how she transitioned her career into composition, learned tons of compositional and scoring skills—mostly on her own—the importance of saying “no” to great opportunities, why we should advocate for our art, and so much more.
Find Nainita Desai here:
Website: https://nainitadesai.com/
IMDB: https://www.imdb.com/name/nm0220831/
Instagram: https://www.instagram.com/nainita_desai/?hl=en
Twitter: https://x.com/nainitadesai?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
9/18/2024 • 45 minutes, 12 seconds
Standing Out as an Audio Generalist with Nathan Moody
#74: Today's guest is Nathan Moody, a composer, sound designer, mastering engineer, and interaction designer based out of California. He has worked on an insane variety of projects ranging from The Callisto Protocol, Pentiment, to MLK: Now Is The Time. He has also created sound effects for World War II Battleships, and is even currently working with Skywalker Sound.
In this episode, we talk about the benefits of being a generalist in the world of professional audio, how Nathan started his full-time sound career after the age of 40, how he built his skillset and network over a huge period of time, how to stand out in an industry where audio is becoming more commoditized, and so much more.
Find Nathan Moody here:
Shipscape Website: https://noisejockey.net/main/project/shipscape/
Instagram: https://www.instagram.com/n4th4nm00dy/?hl=en
Twitter: https://x.com/noisejockey?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
IMBD: https://www.imdb.com/name/nm11708054/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
9/4/2024 • 44 minutes, 14 seconds
Building Team Audio with Ariel Gross
#73: Today's guest is Ariel Gross, a game audio veteran based out of Texas with over 20 years of experience in the game industry. He started his career on PC and Game Boy Advance games in the late 90s and early 2000s, and eventually ended up as an audio lead—working on titles like Saints Row, Star Wars: The Old Republic, and so many more.
Ariel is now the founder of Team Audio, a team of approximately 30 audio professionals working across dozens of projects in the gaming industry.
In this interview, we dive deep into how Ariel got into game audio long before it was “cool”, working on small projects as a teenager to becoming an audio director on AAA games, how he founded Team Audio in the first place, and so much more.
Find Ariel Gross here:
Twitter: https://x.com/arielgross
LinkedIn: https://www.linkedin.com/in/arielgross/
Team Audio: https://teamaud.io/about/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
8/21/2024 • 1 hour, 2 minutes, 22 seconds
Building Your Own Path & Dealing with Game Industry Layoffs with Aaron Brown
#72: Today's guest is Aaron Brown, a video game composer, sound designer, and audio director based out of Austin, Texas. He has worked in the game industry for over 20 years now and has worked on projects such as Call Of Duty, Uncharted, Redfall, Donkey Kong: Country Tropical Freeze, and so many others.
In this episode, Aaron and I talk about how to make your own path into the game audio world, how he’s been dealing with countless layoffs and studio closings, how people should network and make friends within the game industry, and so much more.
Find Aaron Brown here:
Website: https://www.aaronbrownsound.com/
E-mail: [email protected]
YouTube: https://www.youtube.com/@aaronbrownsound
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
8/7/2024 • 39 minutes, 46 seconds
Composing for Film & Theater with Philomène Gatien
#71: Today's guest is Philomène Gatien, a composer and orchestrator based out of Montreal, Canada. She has worked on films like My Salinger Year and theatrical plays such as Thank You For Coming, and even game-specific software such as Wwise in her theater performances.
In this episode, we talk about how Philomène started as a composer, how she started at a later stage than so many others, how she got her first gigs by being in touch with fellow musicians, how to develop a unique voice as a composer, and so much more.
Find Philomène Gatien here:
Website: https://philomenegatien.ca/
Instagram: https://www.instagram.com/philomenegatien
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
7/24/2024 • 39 minutes, 5 seconds
Surviving Cancer & Winning Grammys with Carla Patullo
#70: Today's guest is Carla Patullo, Grammy-winning songwriter and composer based out of Los Angeles. She has worked on projects such as Maxine on Disney Plus, films like The Ignition, and more recently her personal project and Grammy-winning album, So She Howls.
In this episode, we talk about how Carla's career as a songwriter and composer, how she likes to experiment in her day-to-day work, the importance of slowing down, her fight with breast cancer, and so much more.
Find Carla here:
Website: https://www.carlapatullo.com/
Instagram: https://www.instagram.com/carlapatullo/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
5/15/2024 • 30 minutes, 42 seconds
The Myth of Overnight Success with Aaron Cherof
#69: Today's guest is Aaron Cherof, a composer based in Seattle. He has been composing for indie games for well over a decade and has most recently worked on two games that have become huge hits, such as Cobalt Core and Minecraft.
In this episode, we talk about how Aaron has spent 15 years as a composer before he was able to go full-time. We also talk about the importance of creating work, even when you're not getting hired to work on projects, how to find your own musical voice as a composer, and so much more.
Find Aaron Cherof here:
Website: https://www.cherof.com/
Bandcamp: https://cherof.bandcamp.com/album/cobalt-core-original-soundtrack
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
4/24/2024 • 41 minutes, 32 seconds
How to Build a Composing Career with Zach Heyde
#68: Today's guest is Zach Heyde, a composer based out of Los Angeles. He has worked on a ton of different projects with clients like Disney, Dreamworks, Roblox, and many others. He also runs an online course called "The Composing Career Bootcamp" where he teaches composers how to build a full-time career.
In this episode, Zach and I talk about the importance of being uncomfortable, the types of opportunities there are in the world of composition, how to start networking as an introvert, success as a content creator on YouTube, and so much more.
Find Zach Heyde here:
Composing Career Bootcamp: https://www.zachheyde.com/composing-career-bootcamp
Website: https://www.zachheyde.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
3/6/2024 • 43 minutes, 48 seconds
How to Thrive in Game Audio (Even after Countless Rejections) with Kian How
#67: Today's guest is Kian How, a composer, sound designer, and music performer based out of Shanghai, China. Kian has worked on a ton of different projects, such as games like Spec Ops The Line, Dishonored, and Marvel: Heroes Unite. He has also worked with clients such as Huawei and is also a player of the Egyptian oud, which is similar to a lute.
In this episode, we talk about Kian's start in Boston and how he ended up moving to China after college, the truth of what a sound designer does in their job, the importance of learning new skills for fun, and so much more.
Find Kian here:
Website: https://www.kianhow.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
2/21/2024 • 46 minutes, 33 seconds
How to Stand Out as a Composer with James Landino
#66: Today's guest is James Landino, a composer and DJ based out of Tokyo, Japan. He has worked on a variety of projects including Battlegrounds Mobile, No Straight Roads, Tower of God, Roblox, and many, many others.
In this episode, we talk about how James developed his iconic electronic music style, what upcoming composers can do to stand out in a saturated industry, what's next for James now that he's been composing for 20 years, and so much more.
Find James Landino here:
Youtube: https://www.youtube.com/jameslandino
Spotify: https://open.spotify.com/artist/6xMMOflXnoIA3grU3seMjh
Twitter (X): https://twitter.com/JamesLandino
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
2/7/2024 • 32 minutes, 2 seconds
From the Philippines to Hollywood with Mastering Engineer Jett Galindo
#65: Today's guest is Jett Galindo, a mixing and mastering engineer and soprano singer based in Los Angeles. She has worked on countless high-profile projects such as the soundtracks for La La Land, Chicory: A Colorful Tale, and has worked with artists such as Pink Floyd, Towa Bird, and countless others.
In this episode, we talk about Jett's journey from the Philippines to the U.S., how she got into music mastering in the first place, how she faced overt sexism in the industry she wanted to be a part of, and so much more.
Find Jett Galindo here:
Instagram: https://www.instagram.com/jettgalindo/?hl=en
Find The Bakery here:
Spotify: https://www.instagram.com/bakerymastering/?hl=en
Website: https://thebakery.la/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
1/24/2024 • 53 minutes, 10 seconds
Teaching the Art of Foley with Bastian Gerner
#64: Today's guest is Bastian Gerner, a Foley artist based out of Düsseldorf, Germany. He has worked in the film and game industries as a Foley artist for decades and, most recently, worked as a full-time senior Foley artist for Ubisoft. Nowadays, on top of his freelancing business, he also coaches up and coming sound designers on breaking into the film and game industry, as well as how to record high quality using a home setup.
In this episode, we talk about Bastian's career and how he started with Foley in the first place, how he teaches sound designers the skills they need to succeed, why he decided to freelance instead of being a full-time employee forever, and so much more.
Find Bastian Gerner here:
IMDB: https://www.imdb.com/name/nm5588918/
Instagram: https://www.instagram.com/the_foley_teacher/
Youtube: https://www.youtube.com/channel/UCES-9zV4CV9_BIGrqczAwLA
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
1/11/2024 • 38 minutes, 55 seconds
Creating a Niche of Your Own with Myuu
#63: Today's guest is Nicolas Gasparini, also known as Myuu. Nicolas is a long-time pianist and composer who's been uploading dark piano horror music since 2006 and has built a huge following in that time with over 300,000 monthly listeners on Spotify, and another 300,000 subscribers on YouTube. He's also worked on short films and video games and is currently working on the upcoming horror game Post Trauma.
In this episode we talk about finding your niche as a composer and how important it is to dive deep into your interests. We also talk about how Nicolas started writing horror music in the first place, why he releases music for free, and what up and coming composers can do to get out there, and so much more.
Find Myuu here:
YouTube: https://www.youtube.com/@Myuu
Spotify: https://open.spotify.com/artist/5sP3ci0jwrXUBo76t8pGTF?si=sVFG_WI_TVuUVIUYudUwhQ
Website: https://www.thedarkpiano.com/bio
Instagram: https://www.instagram.com/myuusic/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
12/20/2023 • 33 minutes, 12 seconds
How to Move to LA (And Succeed) with Joy Ngiaw
#62: Today's guest is Joy Ngiaw, an award-winning composer based in Los Angeles. Joy has worked on a ton of projects including the animated short Blush, Disney's experimental short series Short Circuit, Cobra Kai, What Remains of Edith Finch, and many others.
In this episode, we talk about how she grew up in rural Malaysia, made her way to Shanghai, China, and eventually Boston to study at the Berklee College of Music. We also talk about how she got into composition from her early days as a classical pianist, how her first gigs came about, and much more.
Find Joy Ngiaw here:
Website: https://www.joyngiaw.com/
Instagram: https://www.instagram.com/joyngiaw/
IMDB: https://www.imdb.com/name/nm7267486/?ref_=rvi_nm
Twitter: https://twitter.com/joyngiaw
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
12/6/2023 • 36 minutes, 55 seconds
How to Quickly Break In to the Game Industry with ZW Buckley
#61: Today's guest is ZW Buckley, a musician, producer, and composer based in Seattle writing in a broad variety of genres and styles for a ton of different projects. His work includes writing a pop soundtrack for Barbie: You Can Be A Fashion Designer VR, teaching music production at Point Blank Music School and running the game audio co-op, Plant Based Audio.
In this episode, ZW and I talk about how to join and be a part of the game dev community quickly, how to find your first projects, how to learn and practice the skill of music production, getting over the fear of jumping in and becoming a full-time artist, and so much more.
Find ZW Buckley here:
Website: https://www.zwbuckley.com/
Newsletter: https://zwbuckley.substack.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
11/22/2023 • 49 minutes, 30 seconds
Releasing Hit Music (Without a Record Label) with TheFatRat
#60: Today's guest is Christian Büttner A.K.A. TheFatRat, who is a producer, DJ, and musician based mainly out of Germany. Chris has millions of listeners from all over the world, and has accumulated billions of plays so far. He did this without a major record label, all while giving his music away for free.
In this episode, we talk about how he started in the world of classical music and transitioned into electronic music much later. We also go into how he taught himself electric music production skills, why he releases basically all of his music for free and lets people use his music, why he steers artists away from signing with major labels, and much more.
Find TheFatRat here:
YouTube: https://www.youtube.com/channel/UCa_UMppcMsHIzb5LDx1u9zQ
Spotify: https://open.spotify.com/artist/3OKg7YbOIatODzkRIbLJR4
Instagram: https://www.instagram.com/thefatratofficial/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
10/25/2023 • 41 minutes, 43 seconds
From Creating Metal Music to Writing for Angry Birds with Henri Sorvali
#59: Today's guest is Henri Sorvali, a musician and composer based in Finland. He started off his career has a classical and jazz pianist who ended up starting two successful Finnish black metal bands, Moonsorrow and Finntroll. He is also a full-time game composer working in-house at Rovio Entertainment, the company most famously known for The Angry Birds games.
In this episode, we talk about how why Henri stopped his life of being a touring musician in front of thousands of screaming fans to instead focus on video game composition, how he ended up in the world of metal music, and how he made the transition from heavy metal music to making lighter-hearted video game music, and much more.
Find Henri Sorvali here:
Twitter: https://twitter.com/trollhornmusic
Website: http://www.trollhorn.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
10/11/2023 • 42 minutes, 7 seconds
Creating Sound Particles with Nuno Fonseca
#58: Today's guest is Nuno Fonseca, founder of the company Sound Particles. Sound Particles started off their journey by making a piece of software with the same name, which allows anyone to create immersive 3D audio. Since their founding, Sound Particles has gone on to be used in countless movies, TV shows, and video games such as Oppenheimer, Assassin's Creed Origins, Game of Thrones, Stranger Things, and many others.
In this episode, we talk about how Nuno got started in the world of creating audio software, what it was like promoting Sound Particles in the beginning, what he believes the future of audio is, and much more.
Find Nuno Fonseca and Sound Particles here:
Website: https://soundparticles.com/
Instagram: https://www.instagram.com/soundparticles/
Facebook: https://www.facebook.com/SoundParticles
Youtube: https://www.youtube.com/@sound.particles
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
9/27/2023 • 45 minutes, 27 seconds
From Engineer to Voice Actor with Katherine Tole
#57: Today's guest is Katherine Tole, a voice actor and dialogue editor based in Seattle. She's a dialogue editor at Jackbox Games and is working on the soon-to-be released Jackbox Party Pack 10. She's also teaching courses on how to get jobs as a voice actor, especially through the voiceover marketplace Voice123. She's currently working on some exciting top-secret projects as well.
In this episode, we talk about how Katherine transitioned from being a full-time engineer in Silicon Valley to becoming a voice actor, how she got her first gigs in the world of voiceover, how to stand out in a sea of thousands of other voice actors, and much more.
Find Katherine Tole here:
Website: https://katherinetole.com/
Video Game Audio Collective: https://plantbasedaud.io/
Jackbox Games: https://www.jackboxgames.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
9/13/2023 • 39 minutes, 23 seconds
Becoming a Full-Time Voice Actor with Dawn M. Bennett
#56: Today's guest is Dawn M. Bennett, a voice actor based in Los Angeles. Dawn has been a professional voice actor for almost ten years, and has voiced hundreds of characters across games, movies, and anime. She's worked on iconic franchises such as Dragon Ball Super, World of Warcraft, Street Fighter VI, Monster Hunter, Diablo IV, Pokemon, and Attack on Titan, among many others.
In this episode, we talk about Dawn's rise to voice acting success considering she didn't go to theater or acting school, her advice for up and coming voice actors, how she made the move to Los Angeles and thrived there, and many more.
Find Dawn M. Bennett here:
Facebook: https://web.facebook.com/DawnMBennettVA
Instagram: https://www.instagram.com/dawnmbennettva/
Twitter: https://twitter.com/DawnMBennettVA
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
8/30/2023 • 43 minutes, 12 seconds
Breaking Into Hollywood Film Scoring with Amit May Cohen
#55: Today's guest is Amit May Cohen, a composer based in Los Angeles. Amit has worked on projects such as Zombies 2 and 3, Fast & Furious Presents: Hobbs & Shaw, The Dreamlife of Georgie Stone, and many others.
In this episode, we talk about her journey into becoming a film composer in L.A., her growth as a musician over the years, how she recommends new composers break into the industry and Hollywood scene, and so much more.
Find Amit May Cohen here:
Website: http://www.amitmaycohen.com/
Instagram: https://www.instagram.com/amitmaycohen_composer/
Spotify: https://open.spotify.com/artist/0XmtL3Aq8d8KtOoqb77MKV?si=htVO1smWRw6n4uK2OeS8Hw
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
8/16/2023 • 43 minutes, 1 second
Becoming a Sound Designer (Without Going to School) with Chris Parker
#54: Today's guest is Chris Parker, a freelance sound designer based in Seattle. He has worked on games such as Shadows Over Loathing, Wizard with a Gun, Beast Breaker, and is also the wonderful editor of this podcast.
In this episode, we talk about how I met Chris years ago at a PAX Conference in Seattle. Since moving from Seattle, Chris has gone from being a budding sound designer to a being a full-time pro. We also talk about his journey on becoming a full-time sound designer knowing especially that he did not go to college for it.
Find Chris Parker here:
Twitter: https://twitter.com/CpSqueaks
Website: https://www.chrisparker.audio/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
8/2/2023 • 55 minutes, 34 seconds
Scoring for Hollywood Films with Adam Lukas and James Everingham
#53: Today's guests are Adam Lukas and James Everingham, composers based out of Los Angeles and working in Hans Zimmer's collective known as Bleeding Fingers Music. Adam and James have worked on tons of film and TV projects over their careers and have recently written music for the document Frozen Planet II, alongside Hans Zimmer.
In this episode we talk about how there's quite a lot of opportunity for film composers and how you have to be willing to look for it and why these composers decided to work within a composers' collective. We also talk about working on insanely short timelines in Hollywood, what to do if you're not working in Los Angeles, and so much more.
Find Adam and James here:
Frozen Planet II on Spotify and Apple Music: https://open.spotify.com/album/6sUYeUEUvgvnMIff7pTNnJ
https://music.apple.com/id/album/frozen-planet-ii-original-television-soundtrack/1641264317
Adam's Website: https://www.adam-lukas.com/
Adam's Instagram: https://www.instagram.com/adamlukasmusic/?hl=en
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James' Website: https://www.jameseveringham.com/
James' Instagram: https://www.instagram.com/jameseveringham/
James' Spotify: https://open.spotify.com/artist/2gn4jnqcC9yMXt6433gleQ
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
7/19/2023 • 40 minutes, 14 seconds
Sound Design Success in Indie Films with Nathan Ruyle
#52: Today's guest is Nathan Ruyle. He is a sound designer and founder of the company This Is Sound Design.
In this episode, we talk about Nathan's climb in the industry, why he decided to start a sound design company that focuses on more creative and independent projects over the big Hollywood blockbusters, the identity crisis that sound for film is currently going through, and much more.
Find Nathan Ruyle here:
Instagram: https://www.instagram.com/tisdstudios/
Facebook: https://tisd.tv/
Website: https://tisd.tv/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
7/5/2023 • 56 minutes, 40 seconds
Staying Creative in the World of TV Scoring with Philip White
#51: Today's guest is Philip White, a composer who has worked on video game, TV, and film projects such as Agent Carter, The Sims 3, and Command & Conquer: Red Alert 3. He has composed for over 142 episodes of Supernatural and is also currently composing for Supernatural's pre-sequel, The Winchesters.
In this episode, we talk about how what it's like to compose for hundreds of episodes of the same TV show, how he stays fresh creatively between projects, and how he started as a drama major before transitioning into the music world, and so much more.
Find Philip White here:
Facebook: https://www.facebook.com/philipwhitemusic
YouTube: https://www.youtube.com/@philipwhite9905
Email: [email protected]
Personal Website: http://www.philipwhitemusic.com
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
6/21/2023 • 37 minutes, 4 seconds
Building a Music Career Entirely Online with Tony Manfredonia
#50: Today's guest is Tony Manfredonia, who is a composer and singer-songwriter based in rural Michigan. He's worked on projects such as Kharon's Crypt and Call of Saregnar. He is also a concert composer who teaches composition students online.
In this episode, we talk about how Tony manages to make a living in music online while living in a rural town, how he handled low points in his career, and how balancing work and life is one of the best decisions he has ever made, among many other things.
Find Tony Manfredonia here:
Instagram: https://www.instagram.com/tony_manfredonia/
Twitter: https://twitter.com/TonyManfredonia
TikTok: https://www.tiktok.com/@tonymanfredonia
YouTube: https://www.youtube.com/@tonymanfredoniamusic
Personal Website: https://www.manfredoniamusic.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
6/7/2023 • 42 minutes, 45 seconds
Composing for Anime, Games, and the World’s Biggest Franchises with Mason Lieberman
#49: Today's guest is Mason Lieberman, a composer for games, TV, film, and anime. He has worked on a huge variety of projects including RWBY, Beyblade, Gundam, Apex Legends, and PlayerUnknown's Battlegrounds (PUBG).
In this episode, we talk about how Mason grew such a successful career in a short amount of time, how he learned to write in so many musical styles, how he networks with people around the world, and so much more.
Find Mason Lieberman here:
Instagram: https://www.instagram.com/mason.lieberman/
Twitter: https://twitter.com/MasonLieberman
Personal Website: https://www.masonlieberman.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
5/24/2023 • 48 minutes, 14 seconds
Traveling the World While Working in Game Audio with Troupe Gammage
#48: Today's guest is Troupe Gammage, a composer, voice actor, and sound designer who's currently travelling the world and not staying in one place for very long.
In this episode, we talk about Troupe's work on games such as Solar Ash and Lord of the Rings Online, how he learned the skills of both music and sound design, and how he got into voice acting and voicing multiple characters. We also talk about his days touring with his bands SPEAK, RAC, and The Chain Gang of 1974 and how he's managing his work as a frequent traveller.
Find Troupe Gammage here:
Instagram: https://www.instagram.com/troupegammage/
Twitter: https://twitter.com/troupegammage
Personal Website: https://www.troupegammage.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
5/10/2023 • 48 minutes, 8 seconds
Staying Confident as a Composer with Joel Corelitz
#47: Today's guest is Joel Corelitz, who is a composer for film and games based in Chicago. He has worked on a large number of projects such as Hyper Light Breaker, Halo Infinite, Solar Ash, Death Stranding, The Unfinished Swan, and many others.
In this episode, we talk about Joel's creative process, how he ended up working on such huge projects despite his distance from LA, what he does when feeling a creative block, and so much more.
Find Joel Corelitz here:
Instagram: https://www.instagram.com/joelcorelitz/
Twitter: https://twitter.com/joelcorelitz
Personal Website: https://joelcorelitz.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
4/26/2023 • 35 minutes, 4 seconds
Working in TV, Film, & Advertising with Bill Lacey
#46: Our guest today is Bill Lacey, a grammy-award winning sound designer, re-recording mixer, and mastering engineer based in New York City. He has worked on countless projects including Major League Baseball, the Halo TV series, Showtime, and much more.
In this episode, we talk about the industry changes Bill has seen in his time in the audio field and how he broke into doing such a varied amount of projects. We also talk about his teaching work and how he brings up the next generation of audio students, and why he's still pushing himself to learn new things such as game audio even with an established career in the world of TV, film, and advertising.
Find Bill Lacey here:
Twitter: https://twitter.com/protoolsmixer
LinkedIn: https://www.linkedin.com/in/bill-lacey/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
4/12/2023 • 0
Becoming a Music Editor with Adam Kallibjian
#45: Our guest today is Adam Kallibjian, who is a composer and music editor based in Los Angeles. He has worked on projects such as The Last of Us 2, Call of Duty: Modern Warfare, Spider-Man: Miles Morales, and much more.
In this episode, we talk about what a music editor does, how to break into this field, and how there are countless different ways to get to the career of your dreams in music or sound.
Find Adam Kallibjian here:
LinkedIn: https://www.linkedin.com/in/adamkallibjian/
Twitter: https://twitter.com/adamkallibjian
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
3/29/2023 • 44 minutes, 2 seconds
Finding Your Musical Voice with Azuria Sky
#44: Our guest today is Azuria Sky, AKA Sky Lu, who is a composer and producer based in Los Angeles. While Sky has worked on games such as Solar Ash and is currently working on Hyper Light Breaker, she's also known well-known in the world of electronic music production.
In this episode, we talk about how Sky found her voice as a musician, why she decided to sing on her own music despite being told she couldn't be a vocalist, and how she taught herself to create music in her own style, and much more.
Find Azuria Sky here:
Personal Website: https://azuriasky.cc
Instagram: https://www.instagram.com/azuriasky/?hl=en
Twitter: https://twitter.com/azuria_sky
YouTube: https://www.youtube.com/azuriasky
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
3/15/2023 • 36 minutes, 13 seconds
Building a Great Online Music Income with Fabiana Claure
#43: Today's guest is Dr. Fabiana Claure, who is an award-winning pianist, educator, business strategist, and entrepreneur who occupies a great niche in-between music, business, and helping musicians make a great living from their art. She's also the CEO of the The Musician's Profit Umbrella.
In this episode we talk about the struggles that most musicians deal with and how to get through them, particularly business struggles. We also talk about what business skills actually are and how to start developing the mindset of an entrepreneur as a musician.
Find Fabiana Claure here:
Personal Website: https://fabianaclaure.com/
Business Mentoring: https://fabianaclaure.com/gift
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
3/1/2023 • 45 minutes, 21 seconds
Helping Musicians Grow with Mark Abrams
#42: Our guest today is Mark Abrams, a mixing engineer, producer, and audio educator who has worked with people such as Angel Lopez and clients such as Sony, Toyota, Nintendo, and many others. He is also a mentor at PureMix.com and runs the company Echopunch.
In this episode we talk about how important it is to promote our music and how to do it, how to help others in our field and how helping others helps us, and how to start looking at our music career as a business so we can start getting the career results we really want.
Find Mark Abrams here:
Instagram: https://www.instagram.com/mark_abrams_audio/
Personal Website: https://www.markabramsmixing.com/
pureMix website: https://puremix.com/
echopunch website: http://echopunch.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
2/15/2023 • 44 minutes, 56 seconds
Finding Your Way in Game Audio with Anne-Sophie Mongeau
#41: Today's guest is Anne-Sophie Mongeau, a sound designer based in Montreal, Canada. She has worked on projects such as Shadow of the Tomb Raider and It Takes Two. Anne-Sophie is currently the lead sound designer at Eidos Montreal.
In this episode, we talk about Sophie's growth as a sound designer, her leaving Eidos Montreal to work in Sweden, and what it's like to return to Eidos many years later to work on a new project. We also discuss what new sound designers should be focusing on to grow their careers and much more.
Find Anne-Sophie Mongeau here:
Instagram: https://www.instagram.com/anso.sound/
Twitter: https://twitter.com/ansoaudio
LinkedIn: https://www.linkedin.com/in/anne-sophie-mongeau-50483185/
Website: https://ansoaudio.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
2/1/2023 • 38 minutes, 11 seconds
Working with the World’s Biggest Brands with Michele Arnese
#40: Our guest today is Michele Arnese, who is the founder and CEO of amp sound branding. Based in Munch, Germany, amp has done audio branding for top companies such as Mercedes, Mastercard, Porsche, and much more.
In this episode, we talk about what audio branding is and how Michele got into the field, how he brought his company to work with all these big names, and how he's using AI in audio work and much more.
Find Michele Arnese here:
Instagram: https://www.instagram.com/_michelearnese/
LinkedIn: https://www.linkedin.com/in/michelearnese/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
1/18/2023 • 40 minutes, 27 seconds
From Sound Designer to Composer with Maclaine Diemer
#39: Our guest today is composer Maclaine Diemer who has worked on projects such as Guild Wars 2, Salt and Sacrifice, Rock Band, and many others.
In this episode we talk about the simplicity of networking in our field, transitioning from being a rock star to being a sound designer, and then transitioning from sound design to composition, and much more.
Find Maclaine Diemer here:
Instagram: https://www.instagram.com/maclainediemermusic/
Twitter: https://twitter.com/maclainediemer
Website: http://maclainediemer.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
11/2/2022 • 45 minutes, 46 seconds
How to Write Music for Film & TV with Sherri Chung
#38: Our guest today is Film and TV Composer, Sherri Chung who has worked on projects such as Family Guy, Arrow, Supergirl, The Flash, Kung Fu, and many others.
In this episode we talk about what it takes to become a full-time composer, the difference between composers and film composers, dealing with impostor syndrome and much more.
Find Sherri Chung here:
Instagram: https://www.instagram.com/sherrichung/
Twitter: https://twitter.com/sherri_chung
Website: https://www.sherrichung.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
10/19/2022 • 39 minutes, 51 seconds
The Creation of Song Exploder with Hrishikesh Hirway
#36: Today, our guest is Hrishikesh Hirway - musician and creator of the wildly successful podcast, Song Exploder.
In this interview, we talk about growing up in an Indian immigrant household, the fear of side projects taking away from our main musical interests, how his studies in philosophy and graphic design in college contributed to his career, how he created Song Exploder in the first place, and much more.
Find Hrishikesh Hirway here:
Song Exploder Instagram: https://www.instagram.com/songexploder/
Song Exploder Twitter: https://twitter.com/SongExploder
Personal Instagram: https://www.instagram.com/hrishihirway/
Personal Twitter: https://twitter.com/HrishiHirway
Song Exploder Website: https://songexploder.net/
Personal Website: https://hrishikesh.co/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
9/21/2022 • 39 minutes, 3 seconds
Composing for Film, TV, Games, Concerts, and more with Steve Horowitz
#35: Today, our guest is Steve Horowitz - a composer who has worked on quite literally hundreds of film, TV, concert, and video game projects throughout his career.
In this interview, we talk about not niching down as a composer, why he chooses to compose for practically every type of media, what it's like to compose for over 100 projects in radically different styles, and much more.
Find Steve Horowitz here:
Game Audio Institute Website: https://www.gameaudioinstitute.com/
Personal Website: https://www.stevehorowitzmusic.com
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
8/31/2022 • 45 minutes, 15 seconds
Becoming a Youtuber and Educating Musicians with Red Means Recording
#34: Today, our guest is Jeremy Blake, the man behind the wildly successful music-focused Youtube channel, Red Means Recording!
In this interview, we talk about the importance of educating others in our field, how getting fired from his day job helped him become a full-time musician, the importance of pivoting and changing our goals within our career, and so much more.
Find Red Means Recording here:
Youtube: https://www.youtube.com/c/RedMeansRecording
Twitter: @jjbbllkk
Website: https://rmr.media/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
8/24/2022 • 36 minutes, 51 seconds
Building, Growing, and Sustaining a Music Composing Career with Edouard Brenneisen
#33: Edouard Brenneisen is a composer for video games, film, and TV who has worked on projects such as League of Legends, Yu-Gi-Oh!, Dr. Oz, Harry Potter: Magic Awakened, and tons of other projects!
In this episode we talk about the long uphill climb to becoming a full-time composer, how composers sometimes need to pivot and transition their careers, what a composer's actual job is, and so much more.
Find Edouard here:
Website: https://eb-music.net/
Instagram: @ebrenneisen
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
7/6/2022 • 43 minutes, 55 seconds
Touring, Teaching, and Improvising on the Cello with Bryan Wilson
#32: Bryan Wilson is a touring, composing, and performing cellist based out of New Jersey. Unlike most cellists, however, Bryan doesn't focus exclusively on the world of classical music, instead focusing on the worlds of music improvisation and comedic music.
Bryan is also the author of two books: String Jams and Cello Chords, both of which help cellists play their instruments in a more improvisatory way.
In this episode we talk about the struggle of building up an income as a touring cellist, touring in Vietnam as a western musician, and so much more.
Find Bryan here:
Website: https://www.bryanwilsoncello.com/
Instagram: @bryanwilsoncello
Spotify: Bryan Wilson
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
6/22/2022 • 47 minutes, 49 seconds
Making It as a Sound Designer with Marshall McGee
#31: Marshall McGee is a video game sound designer who's worked on projects like Just Cause 4, Roblox, Outriders, and has worked with clients such as Nike and Adidas. He also has a wildly successful (and incredibly fun) Youtube channel where he breaks apart sound design in a beautifully clear way that anyone can understand.
In this episode, we talk about the importance of showing up, building a network, creating your own opportunities in your field, and much more.
Find Marshall here:
Website: https://www.marshallmcgee.com/
Youtube: Marshall McGee
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
6/8/2022 • 37 minutes, 45 seconds
3 Things I’ve Learned Since Last Year
It was my birthday this week, and in what's become an Akash tradition, here are three things I've learned over the last year about life, careers, and what I've learned to focus on.
Send me a message:
[email protected]
@akashthakkaraudio on Instagram
5/28/2022 • 3 minutes, 2 seconds
The Tiny Decisions That Will Get Us Big Results
Every single one of us is making tiny decisions every single day, and those micro-decisions make all the difference when it comes to our life and career. In this episode, we dive into some of the most important decisions you can make to ensure a successful game audio career and life.
Book recommended in this episode:
Personality Isn't Permanent by Dr. Benjamin Hardy
Send me a message:
[email protected]
@akashthakkaraudio on Instagram
5/18/2022 • 5 minutes, 48 seconds
Succeeding in Post Production Audio with Vanessa Flores
#30: Vanessa Flores is a sound designer and post production audio expert who works at Banana Post in Los Angeles.
Vanessa's work focuses on the world's of TV, ads, and film, working on projects like Total Bellas, Keeping Up With the Kardashians, Top Gear and many others.
In this episode, we dive into how to break into and succeed in the worlds of linear media, how she got her first jobs (even though no one was hiring), and why stepping away from game audio helped her succeed.
Find Vanessa here:
Instagram: @vanny.audio
Twitter: @vannyaudio
TikTok: @vanny.audio
Youtube: Sound Design 101
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
5/13/2022 • 40 minutes, 29 seconds
How to Escape Your Day Job and Work in Game Audio Full Time
A lot of us are working day jobs while pursuing or dreams to work in game audio full-time. That's great! But, ideally, we'll want to leave those boring careers behind as soon as we can. So, how can we make our escape from those more normal jobs and transition into our dream career?
Send me a message:
[email protected]
@akashthakkaraudio on Instagram
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
5/4/2022 • 7 minutes, 48 seconds
Writing Trailer Music for the World’s Biggest Movies with Sigurd Johnk-Jensen
#29: Sigurd Jøhnk-Jensen is a guitarist, drummer, sound designer, and composer who's had an insanely successful career as a touring musician, as well as a composer for some of the world's biggest movie trailers. He's worked on trailers for movies like House of Gucci, Scream, Marvel's Eternals, and many others.
In this episode we talk about the importance of creating and working no matter what results you're getting, what the world of writing trailer music is like, how he went from writing music that no one wanted to getting placement after placement, and so much more.
Find Sigurd here:
Instagram: @sigurdthemusicdude
Twitter: @sigurdjj
Website: https://sigurdmusic.com/
Youtube: Sigurd Johnk-Jensen
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
4/27/2022 • 43 minutes, 40 seconds
Three Ways to Make Money off of Music & Sound
In my 12+ years of working as a full-time game audio freelancer, the thing I see trip people up most is asking for money for their work. To help with that, here are three ultra-effective ways to make sure you're paid super well for your music/sound in and out of the game industry.
Check out my course, which opens on April 25th, 2022: bit.ly/gameaudiopro
Send me a message:
[email protected]
@akashthakkaraudio on Instagram
4/20/2022 • 9 minutes, 36 seconds
From Humble Beginnings to Full-Time Composer with John ”Slide20XX” Smith (AKA Star)
#28: John "Slide20XX" Smith (AKA Star) is a video game composer who's worked on projects like The Stars Between Us, Calico, and the Steven Universe Anti-Racism PSAs.
In this episode we talk about breaking in to the music industry from humble beginnings, finding the right teachers and musical education, working day jobs, dealing with non-deserving complex when things start to go well, and so much more.
Find Star here:
Instagram: @Slide20XX
Twitter: @Slide20XX
Spotify: Slide20XX
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
4/13/2022 • 39 minutes, 16 seconds
Becoming a Full-Time Music Producer with Bad Snacks
#27: Bad Snacks is a violinist and music producer who is known for her string-centric lo-fi hip hop style. Bad Snacks has played violin on countless sessions, has produced music for Google & Youtube, and has released her own successful albums such as Neat Tapes 1 & 2 and Bathtub Bumps.
In this interview, we talk about building a community to help support a music career, moving to/away from big cities like Los Angeles, building up an income as a full-time musician, and much more.
Find Bad Snacks here:
Instagram: @lilbadsnacks
Twitter: @lilbadsnacks
Spotify: Bad Snacks
Bandcamp: Bad Snacks
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
4/6/2022 • 37 minutes, 41 seconds
The Questions You Need to Ask Every Client
If you want to dodge problem clients in your career, asking the right questions before the project starts goes a very very long way toward helping with that.
And to download my full client questionnaire, you can go here: bit.ly/gameaudioquestions
Send me a message:
[email protected]
@akashthakkaraudio on Instagram
3/30/2022 • 2 minutes, 56 seconds
Restarting Your Career with Jongnic Bontemps
#26: Jongnic Bontemps had a very different path into film and video game music, in that he initially started his career in the tech world as a programmer, and didn't officially start his music career until he was 36 years old.
In this episode, we talk all about how he restarted his career in his thirties (with a wife and kids!) all while giving up his high-salary tech job that had supported him and his family for so long, and how he made sure that he got the opportunities that he did, even though he started his music career "late" by most people's standards.
Find Jongnic Bontemps here:
Instagram: @Jongnic
Twitter: @Jongnic
Spotify: Jongnic Bontemps
Website: https://www.bontempsmusic.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
3/23/2022 • 55 minutes, 26 seconds
The Business of Game Audio & Teaching the Next Generation with Michael Sweet
#25: Michael Sweet is an award-winning composer, sound designer, and game audio educator who's worked on over 100 games and has had a huge impact on educating the next generation of game audio designers. I was lucky enough to study under Michael at the Berklee College of Music, and he is one of the handful of people I can point to and attribute a large amount of my success to.
In this episode, we chat about his starting in game audio before it was as big of a field as it is today, how he grew his career, what's most important for up and coming composers and sound designers to know, what he would do if he needed to start his career over, and so much more.
Find Michael Sweet here:
Twitter: @MichaelSweet101
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
3/16/2022 • 42 minutes, 55 seconds
How to Prepare For GDC (And Any Other Networking Event) - The Video Game Composer Podcast
There's a lot that goes into preparing for a video game conference... but most composers and sound designers totally miss the mark when it comes to making the most of a networking event.
So, in this episode, host of The Video Game Composer Podcast, Tyson Cazier, and I sit down to discuss how to prep for a video game conference - whether it be online or off.
A huge thank you to Tyson for giving permission to post this episode of his podcast on my feed.
Check out the Video Game Composer Podcast below!
Apple
Spotify
Google
3/9/2022 • 42 minutes, 18 seconds
Music, Sound Design, or Both? How to Choose Which One to Do
Most budding audio designers I see coming in to the game industry are so worried about finding work, that they tell everyone that they're a "composer/sound designer".
But, does being both things actually end up with us getting less work? In this episode, we cover why you should (or shouldn't) focus on just music or just sound design throughout your whole career.
Send me a message:
[email protected]
@akashthakkaraudio on Instagram
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
3/2/2022 • 7 minutes, 29 seconds
The Business of Voice Acting with Fryda Wolff
#24: Fryda Wolff has amassed hundreds of game, TV, and film voice acting credits in her career so far. You can hear in places like Sailor Moon, Mass Effect: Andromeda, Final Fantasy 7: Remake, Apex Legends, Fortnite, and so many other games, shows, and movies.
In this episode, we talk about her transition from sound design to voice acting, how to run a freelance voice over business, the lack of importance of social media, and so much more.
Find Fryda Wolff here:
Website: Fryda Wolff
Twitter: @freethewolfvo
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
2/23/2022 • 1 hour, 9 minutes, 41 seconds
The Visibility Cloak Method: How Composers Can Find Work
It's super tough to find work as a composer... or is it?
It turns out, many of the woes that composers face in their careers stem from being completely invisible to people who want to hire them. In this episode, we'll talk about what you need to do to put on your visibility cloak so that you can start attracting tons of clients.
Links Mentioned here:
www.meetup.com
www.IGDA.org
www.gameconfguide.com
Send me a message:
[email protected]
@akashthakkaraudio on Instagram
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
2/16/2022 • 7 minutes, 8 seconds
How to Make a Music Career a Reality with Lena Raine
#23: Lena Raine is an award-winning and BAFTA-Nominated composer for video games who has worked on projects like Minecraft, Celeste, Steven Universe: The Movie, Deltarune, Guild Wars 2, and many other projects.
In this episode, we cover the financial realities of being a composer full-time, finding your way in the game industry, and the importance of learning multiple skills to keep yourself afloat while building that artistic career.
Find Lena Raine here:
Website: http://lena.fyi/
Twitter: @Kuraine
Instagram: @Kuraine
Spotify: Lena Raine
Bandcamp: https://radicaldreamland.bandcamp.com/
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
2/9/2022 • 41 minutes, 1 second
How to Build a Career from Anywhere
Can you build a game audio career, even if you live in a small town or live outside the US? In this episode, we cover exactly that, how to do it, and how you need to think differently about your approach to your career.
Send me a message:
[email protected]
@akashthakkaraudio on Instagram
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
2/2/2022 • 6 minutes, 52 seconds
How to Always Stay Creative with Unlike Pluto
#22: Unlike Pluto (AKA Armond Arabshahi) is a music producer, singer, and songwriter who has amassed hundreds of millions of plays of his songs, has had his music featured in commercials for Dell, and is known for releasing at least 3 ultra-well-produced songs a month for years at a time in multiple genres.
In this episode, we dive deep into what it's like to be a full-time creative, the highs and lows of releasing monstrously successful #1 hits, producing music when you don't feel like it, what it's like being the child of immigrants, and so much more.
Find Unlike Pluto here:
Website: www.unlikepluto.com
Twitter: @unlikepluto
Instagram: @unlikepluto
Spotify: Unlike Pluto
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
1/26/2022 • 45 minutes, 38 seconds
Know Exactly How to Spend Your Time with the Four Seasons Method
There’s a lot of great advice out there on what to do with your career, but very little of it tells you *when* you should execute on it.
Is it really a good idea to do a bunch of self-promotion when you have tons of clients? Is it a good idea to stop networking when you have no work coming in? Should you always be looking for work even if you’re good where you’re at?
The Four Seasons Method helps you know exactly where you’re at and what you should do at any given time. Just like we have four seasons in real life, we can break our career down into similar “seasons”.
❄️ Winter: no gigs are coming in, no work, no nothing. This happens to everyone and can feel hopeless.
🌧Spring: We have a little work, but it’s not enough
☀️Summer: We have TONS of work. Maybe even too much.
🍂Fall: Our work is done, the money has come in, and life is good.
Each of these “seasons” can last a day, a month, a year, or decades. What you do in each one (outlined in the post up above!) determines how well your next season will go.
In this episode, we dive into what you should do in each of these seasons, and how, exactly, you should spend your time.
Send me a message:
[email protected]
@akashthakkaraudio on Instagram
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
1/19/2022 • 4 minutes, 47 seconds
Working with the World’s Top Brands & Creating Twenty Thousand-Hertz with Dallas Taylor
#21: Dallas Taylor is a sound designer, creative director of DeFacto Sound, and podcast host of the #1 podcast Twenty Thousand Hertz.
DeFacto Sound has worked with brands like Tesla, HBO, National Geographic, Cartoon Network, and so many others. On top of that, he and his studio produce Twenty Thousand Hertz, a #1 audio-focused podcast that takes at least 200-300 hours per episode to create.
In this episode, Dallas and I talk about running an audio business, how to choose your clients, why creating content online can be so helpful to us as audio creators, and so much more.
Find Dallas Taylor and Twenty Thousand Hertz at:
Website: www.20k.org
Twitter: @20korg
Instagram: @defactosound
Spotify: Twenty Thousand Hertz
Apple Podcasts: Twenty Thousand Hertz
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod
1/12/2022 • 50 minutes, 42 seconds
Taking a Holiday Break + Some Announcements!
We'll be taking a short holiday break until January 12th, 2022! New episodes will be coming out then!
In the meantime, I announced 4 new game audio courses for those of you interested in working as a full-time game audio designer! These will all be coming out in 2022.
First up is The Game Industry Professional, which focuses on the business side of working in game audio - how to get paid, how to negotiate, how to find work in the first place, and how to make a great full time living off of game audio.
Next, I'll be re-opening my course Step-By-Step Sound Design, which sold out in less than one minute last month. This is the course that will help you create great sound design, faster, with less randomness, and more confidence. This one is totally beginner friendly, as well.
After that, there will be Step-By-Step synthesis, which will teach you how to make great sound design from scratch using the synthesizer Serum. If you really want to know what you're doing in a synthesizer and want to stop just twiddling knobs, this will be for you.
And last up is Step-By-Step FMOD. If you want to be able to actually get your sounds into a game, this will be the course for you. I'll be teaching Unity, FMOD, and C# programming to help you be more flexible and confident on every game you work on by giving you the power to place your sounds in a game. No programming experience required here.
Just head over to bit.ly/soundbizpod to sign up for my newsletter so you can know when those are coming out
12/17/2021 • 1 minute, 46 seconds
Why You Need to Move to a Big City to work in Audio... and Why You Don‘t
Most people think you absolutely need to live in a big city to make a living in music, sound, or just art in general. But is that true? Let's cover that in today's episode.
Also, this is a new format for me! Did you love it? Hate it? Let me know!
Send me a message:
[email protected]
@akashthakkaraudio
And if you're interested in making music and sound for games, I have a newsletter and free courses that will get you started, and help you find paying work in games. Just go to http://www.bit.ly/soundbizpod