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Fear the Boot, RPG Podcast Profile

Fear the Boot, RPG Podcast

English, Board Games, 1 season, 66 episodes, 2 days, 9 minutes
About
Fear the Boot is an irreverent, round table discussion of tabletop role playing games. In this weekly show we debate game-related issues, offer advice for improving your game, and poke fun at the hobby. Our cast changes a little from show to show, but we always assemble a group of dynamic individuals with divergent views, guaranteeing you will hear several perspectives on everything we discuss.
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Episode 623 – too big to fail

* (0:29) Wayne has a problem: the Wardens from Dresden Files. Coming up with too many excuses for why powerful organizations don’t care about the characters’ problems. * (7:14) Session Zero can help…or maybe not. * (10:29) There’s always someone bigger, and maybe your allies lack what you need. * (14:42) What if the characters […]
5/13/202433 minutes, 43 seconds
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Episode 622 – bringing your PC to life

* (0:30) What steps do we take to bring a character to life? * (1:49) Ask what’s important. * (6:53) Seeing the good and bad in a single trait. * (8:06) Doug’s personality triangle model. * (10:54) Demonstrating character quirks. * (16:34) Making characters that both have and express personal growth. * (18:57) Taking a […]
4/17/202436 minutes, 57 seconds
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Bonus Episode 102 – WGM 2: dead consuming the living

Today’s ingredient: The dead are consuming the living. Why and how? Let’s find out! Fear the Con 2024’s Kickstarter can be found here. Hosts: Dan, Doug, Mary, Wayne
4/9/202426 minutes, 51 seconds
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Episode 621 – juice is worth the squeeze

* (0:29) In defense of technology at the gaming table. Caleb’s setup with Owlbear Rodeo. * (5:13) Dan’s Lion King sing-a-long and Wayne’s Ghostbusters game. * (6:27) The deeper pool of online players, including AIs. Remoting in a missing player for an in-person game. * (14:04) Working distance and distraction into the game. * (17:54) […]
3/31/202448 minutes, 48 seconds
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Bonus Episode 101 – WGM 1: dead air

I decided to skip over the Iron GM and go for a Tungsten GM. The ingredient? All broadcasts cease because something won’t let them get through. What’s the game plot? Also, the Fear the Con 2024 Kickstarter is now live here! Hosts: Dan, Doug, Mary, Wayne
3/25/202435 minutes, 50 seconds
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Episode 620 – juice ain’t worth the squeeze

* (0:30) Dan runs a game a bit too literally. * (4:12) The intersection of technology and roleplaying in a way that isn’t required by the game. * (7:32) Why multimedia doesn’t pay-off the way it does in other forms of storytelling. * (13:36) The prep time technology adds, and the stability it takes away. […]
2/15/202433 minutes, 31 seconds
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Episode 619 – a closed setting

* (0:29) Why talk about intelligence? The Why Files episode about Cicada 3301. * (9:24) A game takes an unhelpfully long break, only to be replaced by another RPG. * (12:44) The lack of a bottomless “buffet of ideas” in a closed setting. * (14:24) Use minimal starting information to give you room to work. […]
1/11/202438 minutes, 42 seconds
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Bonus Episode 100 – becoming the curmudgeon

* (0:22) Picking out the point we became curmudgeons and what exactly that means. * (4:48) Being too set in our ways. * (11:19) The self-destruction that comes with stagnation. * (21:32) Wii have a solution. * (24:32) Ducking new games while at a convention. Playing The Quiet Year on an airplane. * (32:57) The […]
11/7/202344 minutes, 29 seconds
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Episode 618 – no, low, and mo’ expectations

* (0:29) Reintroducing Julia’s husband, Mike. * (2:24) Lowered expectations, inspired by a post-pandemic world. * (7:25) Being a bit more experimental. * (13:18) Playing online instead of returning to the table. * (19:18) Returning to the table instead of playing online. * (23:58) The commonality of not being able to find an active gaming […]
10/20/202339 minutes, 47 seconds
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Episode 617 – the value of questionable

* (0:29) Thanks to Eric Van Note for Swole Mole! * (3:15) The value of terrible GMing. * (8:42) Everyone is their own most inept critic. Sojourn Volume 2. * (15:28) The worst possible outcome: something being forgettable. * (22:20) Asking Doug to grade his own game. * (25:35) The value of creating art, simply […]
9/6/202338 minutes, 52 seconds
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Episode 616 – affiliated or not

* (0:29) Dan prefers affiliated groups, Wayne does not. * (2:15) Cohesion, identity, and help. * (9:35) Affiliations you start with as opposed to those you pick up along the way. * (11:56) The party’s direction and motivation. Affiliating with an ideal. * (20:23) Affiliations create an obvious pool of NPC relationships. * (25:40) External […]
8/10/202334 minutes, 17 seconds
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Episode 615 – inspecting InSpectres

* (0:28) An update on the Actual Play. * (4:48) The InSpectres RPG (at least temporarily back in print!) and our AP interlude using its rules. * (8:09) Why play InSpectres as an interlude to the main campaign? Apparently only Dan has heard of Michelle Jenneke. * (12:58) Plus an extra player. * (16:10) The, […]
7/19/202342 minutes, 3 seconds
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Episode 614 – session X.5

* (0:28) Things are getting set for Fear the Con! An intro to RPGs game is available for newcomers. * (2:03) A shared Minecraft server. You can find more information on Discord. * (5:52) Realigning your game with a mid-campaign session zero. Special thanks to Gaming with Gage. * (8:46) Making the case to have one. * (12:59) […]
6/7/202333 minutes, 17 seconds
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Episode 613 – the eleventh dollar

* (0:29) Julia ruins everything. * (1:35) Things are getting set for Fear the Con! An intro to RPGs game is available for newcomers. You can also announce your games on Discord. * (9:03) Coming out of a period of deep fatigue. How one game still never missed a week. * (16:18) Spoons and other […]
5/30/202344 minutes, 28 seconds
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Episode 612 – running the unknown

* (0:28) Running a game when someone else knows the setting a whole lot better than you do. * (2:07) The lack of pronunciation guides in most games. * (3:16) Narrowing down the task by asking what’s important about the setting to the players. * (7:59) Getting the essence or feel of the setting right. […]
5/9/202336 minutes, 45 seconds
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Episode 611 – paid GMing

Show links… * StartPlaying Games * Bite Size Tales * Gaming with Gage Hosts: Chris, DJ, Josh, Wayne
4/17/202337 minutes, 10 seconds
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Episode 610 – the value of chaos

* (0:29) The Kickstarter for Fear the Con 2023 is live for one more week! * (1:56) The wonderful confusion new players and GMs bring to a roleplaying game. * (16:59) An imagined internal-consistency is sometimes more fun than an intended one. * (22:17) The burden of your own expectations. * (28:29) When contradictions aren’t actually contradictions. […]
3/29/202341 minutes, 12 seconds
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Episode 609 – the best mechanics

* (0:31) The Kickstarter for Fear the Con 2023 is live! * (1:04) The new fiction podcast, Bite Size Tales. * (3:09) Game mechanics we’re particularly fond of. * (4:54) Rerolls and other roll-modifying mechanics. * (10:13) A close relationship between skills and attributes. * (15:46) Life paths in character creation. * (24:48) Using all the dice. * […]
3/22/202351 minutes, 1 second
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Episode 608 – bringing a world to life

* (0:28) The Kickstarter for Fear the Con 2023 is live! * (1:12) Things a Game Master has done to make a world seem a little more alive (with credit to JoshB for the topic). * (5:46) Plot hooks, substories, and unanswered questions about my character. * (9:16) Allowing characters to have goals, ambitions, and […]
3/7/202335 minutes, 32 seconds
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Episode 607 – maybe a misunderstanding

* (0:28) The new fiction podcast, Bite Size Tales. * (1:43) Dan re-reads the D&D 2nd Edition Dungeon Master’s Guide. Wayne watches Secrets of Blackmoor. The inspiration D&D’s creators drew from Strategos. * (6:38) The rather disjointed rules of early RPGs. * (8:23) The heavy crunch of early RPGs that might be as much unearned […]
2/21/202335 minutes, 26 seconds
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Bonus Episode 99 – AI creativity

* (0:36) An odd tangent on names. * (3:39) A conversation about AI art. Some parameters we’re putting on this episode. AI art wins a fine arts competition. * (8:08) An admittedly non-technical overview of how AI generally creates its work. Syntax versus semantics. * (17:43) AI creations as a starting point instead of the […]
1/27/20231 hour, 2 minutes, 4 seconds
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Episode 606 – contexting the OGL

* (0:30) Giving a remote episode a try. We have a fix for Dan’s audio that should improve the quality on our next remote show. * (1:42) Catching up with Brodeur and DJ, who was on episode 466 to talk about BuJoRPG. * (4:43) Putting some parameters on the topic. * (9:42) Does Wizards of […]
1/18/202347 minutes, 40 seconds
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Episode 605 – dosing out setting

* (0:44) Friday night chit-chat on Discord each week, starting at 8pm Central. * (2:18) Fear the Con 2023 dates have been reserved with the hotel for June 16th and 17th of 2023, with the Wing Night on June 15th. * (3:37) Wayne preps his players for a Savage Worlds: Alpha Flight game. * (8:18) […]
1/5/202334 minutes, 6 seconds
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Bonus Episode 98 – tired tropes

* (0:22) The villain as the dark inverse of the hero. * (9:20) A big CGI fight at the end that seems visually out of continuity. * (16:06) Zombies and Lovecraft. * (20:37) The freedom to like or dislike, and how little that says about you as a person. * (23:33) Hamlet, Romeo and Juliet, […]
12/15/202241 minutes, 48 seconds
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Bonus Episode 97 – manis, pedis, and fandoms

* (0:24) Brodeur recommends a manicure and pedicure to Dan. * (5:58) Dan, Wayne, and their muscle tension. * (11:24) A straight-razor shave and the thrill of death. * (15:56) Fandoms that (at least temporarily) put people off from the product they love. * (28:08) On anime. * (31:37) The need to be inviting within […]
11/14/202240 minutes, 56 seconds
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Episode 604 – crapping on an ending

* (0:28) Brodeur flees to Oregon. * (4:08) Failure comes to East Texas University. * (7:26) Dividing the blame between the players and Game Master. * (11:40) Player silence and passivity. * (17:30) Things lost for lack of time. * (19:34) Substance use, depression, and the option of just narrating the ending. * (26:32) Was […]
11/7/202233 minutes, 47 seconds
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Episode 603 – ending without a boss fight

* (0:33) Wayne gives a shoutout to Gaming with Gage + Friends (but not Brodeur). * (1:53) Wayne ends a D&D campaign without a boss fight. * (3:11) The mutual theft of ideas between video games and tabletop roleplaying games. * (8:00) Considering all the ways a story can end. * (13:18) Another example from […]
10/29/202240 minutes, 38 seconds
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Episode 602 – personalizing a module

* (0:29) Brodeur’s post-Gen-Con review. (I know, we’re right on top of the latest news.) A shoutout to Imagining Games, Acheron Books, and RogueOperative. * (8:02) Customizing modules for your players and characters. * (11:48) Modules as a framework, not a full script. * (18:26) Know the module well enough that you can deconstruct it […]
9/13/202245 minutes, 24 seconds
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Episode 601 – leveraging PC backgrounds

* (0:29) A listener, James, gets us talking about integrating player-character backstories into your game. It starts with the players giving you something to work with. * (3:01) Sitting for too long on too much information, or mining the backstory abusively. * (7:43) Finding the possible connections between backstories. * (11:08) Let’s do it live! […]
8/17/202247 minutes, 16 seconds
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Episode 600 – passivity and dysfunction

* (0:29) How awful can a few years be? (Spoilers: Multiple things got worse since this recording!) * (3:49) An experiment in unequal levels of preparation and participation. * (8:34) Not all players will bring the same level of contribution, nor do all games encourage it. * (14:32) Pattern versus incidence. * (18:52) Reasons to […]
7/29/202230 minutes, 4 seconds
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Bonus Episode 96 – Fear the Con 2022 report

* (0:24) Releasing episodes out of order. * (1:24) The little convention that could, despite how hard life tried to stop it. * (6:59) All of the hurdles that weren’t COVID. * (14:00) The obstacles that came up during the convention. * (24:24) In spite of everything arrayed against it, the con went really well. […]
7/5/202244 minutes, 44 seconds
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Episode 599 – splitting the difference

* (0:29) Interrogating Mary on her gaming history. * (1:33) The last few days before Fear the Con! * (4:54) The distinct moral perspective of a child. * (7:39) Leif responds to our show on vertical creativity. * (13:58) A thought exercise on who should win the 51/49 preference: players or GMs. * (15:41) Wayne […]
6/14/202236 minutes, 56 seconds
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Episode 598 – the Uno metaphor

* (0:29) A difficult GM learns a lesson from an Uno game. * (4:10) Navigating the internal conflict between “roleplaying” and “game”. * (11:20) The need for control that ultimately comes from fear. * (16:45) Giving the players their wins. * (23:34) The ugly math about how many people aren’t that good at a given […]
6/3/202244 minutes, 47 seconds
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Episode 597 – the game you aren’t running

* (0:29) Fear the Con appears to have catering, but we could still use more GMs! * (5:21) Laundering identities. * (7:03) Game Masters getting fixated on things that aren’t important to the game they’re running. * (12:00) A lack of flexibility. The three clue rule. * (19:36) GM distress when the party solves something […]
5/18/202247 minutes, 45 seconds
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Episode 596 – an invited intruder

* (0:29) A new show type on the horizon: phone the Boot, or something similarly clever. * (2:04) Kids’ games at Fear the Con. Our episode on gaming with children can be found here. * (4:15) Brodeur goes on Safest Family on the Block and My 10th Level Paladin. * (6:17) Brodeur gets invited to […]
5/7/202243 minutes
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Episode 595 – death and consequences

* (0:29) A shoutout and thanks to WashingCon! * (1:09) Fear the Con is coming up in mid-June. * (2:25) Wayne annihilates his player-characters in a Legion of Liberty game, and they love it. Our episode on action economy. * (10:22) The perspective that comes from getting your butt kicked. * (13:52) The difference between […]
4/26/202238 minutes, 6 seconds
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Episode 594 – horizontal creativity

* (0:29) June 16th, 17th, and 18th for Fear the Con! You can see Mikey Mason’s material on BandCamp. * (2:40) Reviewing the idea of horizontal and vertical creativity. * (4:56) Horizontal creativity doesn’t mean the player has to get lazy. In fact, it may mean the GM is getting lazy. * (12:35) How horizontal […]
4/5/202240 minutes, 52 seconds
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Episode 593 – vertical creativity

* (0:29) – Bordeur, Dan, and Julia will be at Washingcon this weekend: March 26th and 27th, 2022. * (2:23) – Defining how we’ll be using “vertical” and “horizontal” creativity over the next two shows. * (5:45) – The laziness that often accompanies horizontal thinking. * (8:08) – Creativity within seemingly narrow (i.e. “vertical”) ideas. […]
3/24/202236 minutes, 58 seconds
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Episode 592 – de-escalation

* (0:44) Get signed up for Fear the Con! * (1:02) Brodeur is now on TikTok for some reason. Here’s the link. Do what you will. * (5:45) Welcoming Jason back to the show. * (6:31) There I Was…When Nothing Happened. The Kickstarter can be found here. * (11:26) Why “winning the fight” may not be […]
3/11/202244 minutes, 3 seconds
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Episode 591 – weathering weather

* (0:28) The teeth on the dog go click, click, click. * (1:30) Brodeur discovers New Game+ mode in video games. * (10:23) Weather and environmental effects in an RPG. * (13:09) Weather as a reflection of some other truth in the setting. * (14:53) Setting the mood and adding immersion. * (19:21) Does the […]
3/6/202239 minutes, 49 seconds
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Bonus Episode 95 – Bedtime Stories 8

* (0:18) Time to set the mood for bedtime. * (5:06) Wayne, Boxman, and the latex room. * (14:32) Watching sports for all the wrong reasons. Brodeur joins TikTok. God forgive us all. * (16:57) Wayne pulls a plane, and Brodeur brings the pain. * (26:22) Kids versus bikes. Bikes win. * (28:54) Kids versus […]
3/2/202250 minutes, 8 seconds
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Episode 590 – game recordings

* (0:28) The site for Fear the Con is now live! * (2:07) Monday Morning Quarterbacking your own games (the definition for anyone that doesn’t know that phrase). * (3:36) Getting past being your own worst critic. * (8:17) Speech disfluency and filler words. * (12:57) Using game recordings to prepare for the next session. […]
2/8/202234 minutes, 16 seconds
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Episode 589 – just inexperienced

* (0:29) A fond farewell to Chad. * (4:50) Keeping the perspective that we all started somewhere. * (7:34) The amount of good advice every human being ignores; sometimes experience is the only effective teacher. * (12:49) The less you’re willing to step up, the more you ought to be patient. * (16:24) Don’t confuse […]
2/5/202232 minutes, 8 seconds
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Episode 588 – new beginnings

* (0:29) Ghost of Tsushima, Red Dead Redemption 2, and archery in schools. * (8:51) Starting up new games as old ones end. Fear the Boot’s Patreon. * (14:34) East Texas University. Preliminary questions and contagious enthusiasm. * (20:56) Wayne passes the GMing torch to Chad. * (28:12) Building a game around a set of […]
1/21/202237 minutes, 47 seconds
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Bonus Episode 94 – Fairview

* (0:23) Brodeur’s interview of Jim Pinto. * (4:10) The Fairview RPG. * (7:29) A descriptive and contextual character sheet. * (15:35) The game’s replayability. * (19:01) The art book. * (23:09) WashingCon on March 26th – 27th, 2022. * (25:07) Fear the Con on June 16th – 18th, 2022. The room block number is […]
1/9/202227 minutes, 18 seconds
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Episode 587 – rocking the afterlife

* (0:35) Brodeur’s syphi-list. * (3:48) Continuing a game after mass-character-death by playing in the afterlife. * (16:43) What happens to the characters that didn’t die? * (20:15) When a player can’t attend their own afterlife. * (26:17) Alternate options for science fiction games. * (29:00) The price of coming back. Hosts: Brodeur, Dan, Wayne
1/1/202233 minutes, 51 seconds
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Bonus Episode 93 – hot gossip

* (0:36) Press or entertainment? The Influence Foundation. * (2:41) Asmodee, Embracer Group, and Miniature Market. * (9:57) The consolidation of our hobby. * (16:30) Shareholder vs stakeholder economy. * (21:48) An important disclaimer. * (23:03) Some possible bad news for the current iteration of OGL products. * (27:48) The disparity between RPGs and everything […]
12/30/202135 minutes, 6 seconds
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Episode 586 – questions and prompts

* (0:28) The scheduling crush of Christmas, and some love for Pete Petrusha. * (7:06) The many stories you can get from a single game idea, as demonstrated by For the Queen. * (11:14) The greater number of outcomes possible in story versus crunch. The Quiet Year. * (12:54) How prompts give you the framework […]
12/19/202139 minutes, 53 seconds
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Episode 585 – cutscenes

* (0:28) Brodeur starts off a game session with a cutscene, which becomes its own pun. * (5:02) Other media as a metaphor for how you structure your storytelling. * (6:50) Not withholding player agency for too long. * (13:26) Having to roleplay with yourself. * (16:11) Revealing information to the players. * (22:31) Read […]
12/10/202154 minutes, 44 seconds
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Episode 584 – developing past in the present

* (0:44) When only the shell of a character gets made, for lack of knowledge about the world. The episode where we previously discussed this can be found here. * (13:19) Using an opportunity in the present to expand the character’s past. The influence of other players on the process. * (17:01) The person with […]
12/7/202156 minutes, 50 seconds
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Episode 583 – does it bring you joy

* (0:33) Brodeur went to Gamehole Con, and Dan can’t take other people’s money. * (8:08) How age changes what you care about. * (10:02) The end-of-year blackhole that consumes our schedules (and, by extension, our games). * (11:23) Brodeur loses his motivation to GM. * (15:28) Player satisfaction does not necessarily equate to GM […]
11/24/202155 minutes, 58 seconds
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Episode 582 – degrees of separation

* (0:32) Fear the Con’s room block number is 2413940. You can place your room reservations at this link, which should prepopulate the con dates. * (1:08) Brodeur’s second product pick from the con circuit: Never Going Home. * (6:13) The “World of Darkness” problem, when games sit too close to real-world ideas people hold […]
11/6/202150 minutes, 7 seconds
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Episode 581 – Gen Con, et al

* (0:28) Dan is the new Brodeur. * (4:51) Fear the Con coming up June 16th – 18th, 2022. * (5:52) Brodeur hits a few conventions. We start by talking attendance numbers. * (15:33) The companies that were conspicuously absent, and those that filled the void. * (18:45) Was the change for the better? * […]
10/26/202147 minutes, 41 seconds
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Episode 580 – compelling depth

* (0:28) Fear the Con coming up June 16th – 18th, 2022. * (2:54) Making a plot that’s personal to the characters, without falling back to cheap shots. * (9:42) If you don’t want purely violent responses, don’t rely on purely violent hooks. * (15:43) An example about a Firbolg. Our two episodes on West […]
10/16/20211 hour, 1 minute, 23 seconds
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Episode 579 – playtesting a game

* (0:29) Introducing Vece. You can find the Skies of Glass playtest on our Patreon. * (1:35) Brodeur continues hurting himself. You can find his podcast here. * (11:35) What got us thinking about playtesting a roleplaying game. Gage’s playtest survey. * (14:43) Why you may not know what you need to ask. * (18:35) […]
10/7/20211 hour, 5 minutes, 25 seconds
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Episode 578 – action economy

* (0:30) Let the bodies hit the floor! * (5:24) Defining the “action economy”. The video of three master fencers versus 50 random people can be found here. * (14:57) Consider not using a lone enemy. * (17:48) Using objectives instead of enemies. * (27:37) The erosion of the Game Master’s enjoyment. The idea of […]
9/24/202150 minutes, 36 seconds
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Episode 577 – evolve instead of excise

* (0:28) Dan’s situation with his Blades in the Dark character. * (2:21) The “play cycle” of an RPG. * (6:06) Designing a character that works in the play cycle, but not very well outside of it. * (24:54) Why not just play another character or revise the existing character traits? * (32:55) “That’s not […]
8/20/202152 minutes, 8 seconds
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Episode 576 – cliffhangers and missing players

* (0:33) Brodeur’s ongoing work to blind himself. * (2:40) Gaming when down a person. Putting some parameters on the discussion. * (7:53) Avoiding cliffhangers that hinge on a single character. * (11:58) Subtly reframing the scene to obscure the unknowns. * (16:31) Get a few what-if tips from the missing player to help you […]
8/10/202159 minutes, 52 seconds
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Episode 575 – tension and violence, part 2

* (0:24) Maybe combat shouldn’t be played to the point of annihilation. Violence as part of the human experience. * (5:50) The social contract of a fight. Jason Brick’s Safest Family on the Block show. * (9:43) Playing the enemies sub-optimally, or managing combat according to your strengths as a GM. * (21:18) The “soft” […]
7/16/202149 minutes, 38 seconds
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Episode 574 – tension and violence, part 1

* (0:29) Wayne gives a shoutout to Old Man Hussey. (Unfortunately, there doesn’t appear to be a link to the AP he ran.) * (3:15) Brodeur gets us started on the joys of combat in roleplaying games. How initiative balances the spotlight. * (7:05) Why fight at all? * (11:31) Intermixing roleplaying and combat. * […]
7/9/202140 minutes
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Episode 573 – meeting people halfway

* (0:52) A love that makes Brodeur and Wayne uncomfortable. * (4:37) Actor has a seat at Brodeur’s table but doesn’t seem to enjoy it. * (10:14) The importance of looking for context and motive to understand a behavior. * (18:50) Someone else’s struggles don’t invalidate your boundaries. * (26:33) Getting perspective, possibly with the […]
6/28/202159 minutes, 14 seconds
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Episode 572 – reentry to in-person games

* (0:27) Where’s Brodeur? * (2:00) Fear the Con Online, June 25th – 27th. You can create and sign up for games on the website. * (4:04) Having patience for people, whether in discomfort or just struggling with old habits dying hard. * (6:42) Neglected gaming spaces and snack stashes. * (13:01) Change up your gaming […]
6/18/202150 minutes, 1 second
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Episode 571 – remote gaming post-mortem

* (0:28) And the cat came back…! * (1:13) Fear the Con Online, June 25th – 27th. You can create and sign up for games on the website. * (4:00) As we get close to gaming face-to-face again, we look back at over a year of online gaming. * (5:43) It’s better than not gaming […]
6/14/20211 hour, 5 minutes, 39 seconds
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Episode 570 – validating questionable ideas

* (0:39) Silver milk. * (7:54) Spotlight vs. validation. * (12:40) Being a fan of the players. * (18:27) Evaluating whether the idea is genuinely bad, or you’re just being judgmental. * (23:39) Asking players why they think their ideas would work. * (27:25) Picking the hills that are worth dying on. * (36:36) Not […]
5/21/202152 minutes, 7 seconds
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Episode 569 – managing a dark tone

* (0:40) Delusions of Reference (or not) in a Mexican restaurant. * (21:16) Wayne’s weird skill of making eating interesting. * (23:45) A Dresden game gets a bit depressing, but not all entertainment needs the same tone to succeed. * (30:47) An engaging story, that’s true to your creative vision, is worth more than cheap […]
5/18/202156 minutes, 24 seconds
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Bonus Episode 92 – the stories behind the fiction

* (0:22) Hating on Zoom, and welcoming Tex and Old Man Hussey. * (1:48) Welcoming author and former Assistant BattleTech Line Developer Ben Rome, and other/new Tex from Tex Talks BattleTech (his recommended episodes for BattleTech veterans and the one for non-players). * (6:21) BattleTech in the 80s, including the greatest piece of art it […]
5/7/20211 hour, 1 minute, 24 seconds